This is a daily blend I threw together to try and showcase that I can do a lot in blender. I am sure that my texturing would improve with better tools, but I think I got the feel of it. In order to match the lighting, I drew on the light to dark colorations on the geometry itself. In order to make those fake shadows look better they couldn't be illuminated with a standard Sun light in Unity, so I cranked the ambient light. By doing this, I also softened much of the shadows. Going through this project again, I would either make honest materials and go for a more photoreal look, or crank the contrast on my drawn textures to try and maintain the darks in the final.